I have not been feeling very much inclined to blog about anything lately. Not sure why.
So I’ll just write about our Atari.
I never had an Atari as a child, so I had to find one for my children. My offspring are of course not horribly impressed (but do enjoy it on occasion) and I of course love it.
Lately I have been playing the game “Save Mary”. We are not sure why, exactly, we have to save Mary- she keeps getting stuck in this chasm that is rapidly filling with water. The idea is to carefully drop concrete blocks in a neat stack so she can climb out (think about this in early 80’s Atari graphics, please. Lots of large square shapes.) But Mary doesn’t make it easy to save her; she is the stereotypical helpless female, crying ‘Help!’ and then getting in the way when you try to do something for her. And she can’t stand still, but must frolic about the quick trick block stack while you try to build it higher and consequently crush her beneath the concrete. We all wonder we bother to save Mary- honestly I kill her several dozen times each time I play- when clearly she is not worth saving.
The theological implications are overwhelming.